As a UX Designer in this role, I created and iterated on the flow of the application, created and edited assets, and interfaced with the curator of the source material, a private party with an extensive collection of Monopoly assets. I had a partner who primarily moved assets into augmented reality, so what you see here was very nearly my own, solo, work.
Role: UX Designer, UX Researcher
Tasks: Research, proposed and edited layouts, animation, final assembly for use
Tools: Hype, Adobe Illustrator, Photoshop
Timeline: 3 months
Monopoly is a household name with a storied and sometimes surprisingly dark history that is far longer than most people know - including aiding WWII POWs escape.
In my research, I found an online “museum” dedicated to the preservation of the early history of Monopoly - or “the Landlord's Game” as the first versions were named. I contacted the curator, Thomas Forsyth, from his contact link on landlordsgame.info. I was granted permission to use his assets in the project.
Unlike the traditional apps and websites I’d worked on before; an interactive kiosk is naturally circular: users have no specific goal or end destination, and each segment has to engage the user only to digest the information it presents and lead naturally to other segments.
I was responsible for all the animated selections on each segment, and each was animated in Hype. This was one of my earliest forays into Hype animation, and it was fortunately intuitive enough that my animation degree transferred easily.
A global pandemic ended up compressing the time scale so that, instead of a completed project, this is a working prototype. All the pages are visually complete but the interactivity is limited.
Link to the interactive prototype